Post by raidne on Apr 26, 2014 15:07:11 GMT -5
Apr 26, 2014 15:07:11 GMT -5
INTRODUCTIONSACRIFICES, FIGHTERS, ZEROS
On WAR OF CHANGE, individuals are connected by a true name- one that correlates with the core of their being, and those connected by a true name are capable of participating in a spell battle. Each member in the unit has their specified role—the Sacrifice and the Fighter. The Sacrifice and Fighter usually share a true name, which is also the name of their unit. People loathe the idea of accepting a second Sacrifice or commanding more than one Fighter unit, for it goes against the idea of being connected to one another by fate. In some cases, but not all, they have their name or a similar symbol located somewhere on their body. Units are expected to remain together, as the breaking of a unit or separation of a pair results in loss of power; furthermore, it is generally frowned upon for one half to leave their other willingly. There are two types of pair.
A bonded pair is simply a Fighter/Sacrifice pair who share the same true name. It is more like they are connected theoretically only.
A true bonded pair is a Fighter/Sacrifice pair who have actively reached out to each other and bonded mentally, emotionally, and spiritually.
Since the bond shared by the pair is invisible due to it being a spiritual connection, the deeper the understanding between the Sacrifice and the Fighter, the stronger they are in and out of the battle. If a Sacrifice finds themselves cornered, or in need of help, or they just want to be with their Fighters, they can summon their Fighters mentally and emphatically through their mutual bond. No matter where the Fighter is, they will be able hear/feel this call and feel compelled to follow it. A true bonded Fighter/Sacrifice will be able to visualize their bond as a string between the two of them and simply follow it to their partner. However, a pair that has not truly bonded or has a broken bond will not be able to see this thread. Sacrifices or Fighters that have loss their other half due to a death--or some other circumstance--are never able to be a part of a true pairing again. They may take on a blank sacrifice or fighter, though the bond is never as strong. Together, units partake in spell battles, working together (or against each other in some cases) to subdue the rival unit.--------------------------------------------SACRIFICETO GUIDE THE FIGHTER AND TO TAKE THE DAMAGE
A Sacrifice is known to be able to stay calm, is heralded as a strategist, and displays a strong-will. A Sacrifice is also described to be the unit head. Sacrifices do not battle offensively. Their job is to coach the Fighter and to take any damage that the opposing Fighter dishes out. It is important that a Sacrifice is able to endure pain, as it is their job to remain standing while the opposite unit attempts to restrain them. Once a Sacrifice is fully restrained or can no longer withstand damage, the battle ends, and the other pair wins. The stronger the bond between a Sacrifice and Fighter (no matter if it be love or hate), the better the chance that attacks may be deflected or not as painful. A Sacrifice also has the right to command their Fighter both in and out of battle. If a Sacrifice does not command their Fighter, their Fighter will be hesitant and unsure of themselves in Wordspell Battles.
A blank Sacrifice is a Sacrifice that does not have a true name or destined other half. They are able to pair up with any Fighter, regardless of their name. The only downfall to pairing with a blank is that there is no connection between the two; therefore, spells and defenses are weakened.--------------------------------------------FIGHTERTO PROTECT THE SACRIFICE
Fighters are quick to react, protective, and show a high level of loyalty and obedience to his or her Sacrifice. It is the Fighter's job to dish out attacks in spell battles. Only a Fighter can begin a wordspell battle, and they are the only ones who can cast spells. By using spells, they aim to restrain and harm the opposing unit's Sacrifice while guarding their own. The stronger the connection between the Fighter and Sacrifice, the stronger their cast spells are. Without a proper bond, attacks may sometimes affect both the Fighter and Sacrifice. A Fighter can battle on their own, though their attacks and defense will be extremely weakened, as they also take on role of the Sacrifice as well- meaning that they are also being physically harmed. It's very frowned upon for a Fighter to battle without their Sacrifice. During the battle, a Fighter will shape spells based on his or her own experiences with their words to triumph over the opposing pair in a fight.
A blank Fighter is a Fighter that does not have a true name or destined other half. They are able to pair up with any Sacrifice, regardless of their name. The only downfall to pairing with a blank is that there is no connection between the two; therefore, spells and defenses are weakened.--------------------------------------------ZEROTHE CREATIONS OF THE SEVEN MOONS
Zeros began as a concept—a pair that lacked the ability to feel pain. Nagisa, a member of Seven Moons, wanted to create the ultimate Sacrifice and Fighter duo, attempting to upstage Soubi and gain the affections of another Seven Moons official. She created a number of Zeros over time with each new unit displaying previously unseen capabilities. However, with the downfall of Seven Moons, the Zero Project ceased, meaning that a scant handful remain in the world.
While some units may believe that being unable to feel pain is a blessing, there are many dangers to being a Zero. Zeros cannot gage the change in temperature, leaving them highly susceptible to dangerously high and low temperatures. Furthermore, they are created together, meaning that they are always aware of their other half. A Zero can lose their ability and become a regular human being, but this has not happened in many years.--------------------------------------------WORDSPELLALSO KNOWN AS SPELL BATTLE
Spell battles involve the manipulation of words to cause affects, and due to the power of spoken word, the spell battles can involve illusions, physical pain, and so much more. A unit Fighter may call for a spell battle, and either the Sacrifice or the Fighter of the opposing pair must reply the battle request either to accept or to reject. In battle, the Fighter attempts to restrain the other unit’s Sacrifice, which will end the battle. Skilled units can drag a battle on, creating various high level illusions and so on to drag out the fight. However, if the Sacrifice receives too much damage, they may call for surrender, resulting in the end of a battle.
On WAR OF CHANGE, we will take great care in judging spell battles and maintaining a system to help users understand the fundamentals to the Loveless style fighting. Further info on the system, refer to WORDSPELL BATTLE.