Post by Raine Amatsuki on Feb 11, 2016 4:29:48 GMT -5
Feb 11, 2016 4:29:48 GMT -5
FIGHTER | RAINE AMATSUKI
FACE CLAIM FATE/STAY NIGHT, saber, Raine Amatsuki PLAYED BY Cherim |
BASIC-PHYSIQUE
| PERSONALITY POSITIVE TRAITS
NEGATIVE TRAITS
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HISTORY & EXTRA INFO
Misfortune, luck of the draw, fate's cruel game... There would be many words that describe Raine's lonely entrance into the world. A baby left alone in a nursery room while her mother gasped her last breaths through the exertion of childbirth. Never able to hold her child for the first time before slipping into a coma, only able to mutter out a single word: "Raine." The father was called, he was to be the one to hold his daughter for the first time. He flung aside his badge, raced to get to the hospital... Only for the cruel forces of the world combined with the foolish human mind. He ran the red light... then was no more.
How could a newborn be sad? Upset for the lack of warmth, crying out for that sound she desperately wished to hear after leaving her warm heaven. But there was no familiar soft mumblings, that muffled comfort; only the gentle sounds of beings who pitied the child. Relatives were called until someone came, anyone. First it was the mother's father, a widower himself and wrought with grief. There was no happiness to meet Raine's ears until a few long weeks after she was taken to her grandfather's home.
Love was a scarcely said thing, comfort even rarer as the child looked far too much like the mother. She could see the hurt, the hope, the misery all combed into a ragged ball inside. Innocent eyes spotted everything. She grew up hungry for attention, for a warmth so wrongly taken from her. It was rarely given. She could remember the bottles as they clanked to the floor, the quiet hum of the television as her grandfather stared numbly into it, the sounds of a rocking chair outside when she became too much to face. Lonely. So very lonely... The other children all picked on and made fun of her, bullied her for her mixed blood and lack of parents. Then came anxiety as new of the rebellion spread, actions were taken; lives were lost.
It all became so very real.
She was fourteen when she became a reality that humanity despised or loved. Loathed by her peers, one child already extinguished from existence thanks to a single birth-mark-like name. It happened two years ago that did, the unease, the selfish whims... It only took a day for that child to get beat by their peers before they ran home. Rumors said a phone call from home was the last word from that child, an unknown person to Raine. They made it home but they weren't ever going to come back. How could they? The names were evil incarnate, freedom roughly grasped and shredding the thin velvets of order. Would that happen to her too? Swimming after school in the club, laughing with some friends and ignoring others. That laughter faded quickly, far too quickly; when everyone saw the name on her back.
Hurry. Run. Intensity. She was not beaten like the last but sent home immediately after. They told her grandfather harsh words, neighbors came and threw things at his home. Outrage. Many families there had lost someone to the rebellion, many more were involved closely one way or another. Fear. What was she to do? Her friends abandoned her, the teachers ignored her pleas, not even her grandfather could figure out what to do.
Why was it like this? Why, why, why?! She had committed no crimes, didn't bully the tough nor the weak! She listened to her teachers and did her work properly! How dare they cast her into the ground like this... Rage, cold fury. Raine twisted and morphed into something less innocent and pure and naive. Each curse sent toward them hardened her, each rock, bottle, or home-made bomb fueled her. They lost their house to such things, only able to escape temporarily to a friend's house. Traitor. Three days, three days of peace and they were sold out. They beat him to death, her grandfather. She was only saved by a mysterious group who arrived far too late.
A rebel group, or a part of it; had spread and appeared. They had come for whispered reasons, none of which they shared with the girl. She would never know, never learn the reason; only become adopted into the organization. A world where murder and the bodies of the fallen created the walls and floors of reality. She was fifteen when she became a Wraith.
She was little more than a pawn, something to be trained for murder. An item to be easily discarded when she was no longer needed. After all, the child had no connections, fame, wealth, or power outside of her cold emotions. Whether it was luck who finally took pity on her or some sort of karma that kept her heart beating no matter the danger of the missions. Suicidal, highly dangerous, public, and secret assassinations. Somehow she managed to fight her way through them, claw back from the grave where others were in too many pieces to do that much. She became a spy, learned from the survivors, concocted mysterious brews that stopped the hearts of more than one nameless mundane. A cobra perfected for treachery at Wraith's whims.
What was 'normal'? A storybook family, a fairytale with its happy ending? Raine wouldn't ever experience such a thing, her mother having passed away in the hospital shortly after the girl turned eighteen. But it wasn't the death that disturbed her, it was the realization that she felt nothing at the notice. Her existence had been bound by bloody chains with only her fellow Wraiths and the poisons in her pockets to be her only allies. Her heart froze, the beating sounding more like ticking clockwork than something of flesh. It was terrifying yet thrilling. And yet it seemed her parts would 'dull' with this false peace brought on by Selene Isle's little peace game.
She returned to the isle after a series of missions, when the Wraith was calming down and becoming smarter. Her loyalty and cockroach-like survival instincts with Wraith had created a stern ladder, an alternate ascension into the deepest depths of the sinful and corrupted. The mind was sharpened, the claws dipped with a silent poison... All ready and waiting for the day they would need to be put to use again. A day, which; she was sure would come soon. Keeping a clean cover she adopted a private detective cover in her latest years of life.
EXTRA INFO
[li]deceased at thirty-three. died thanks to an untimely accident on his way to the hospital in order to support and care for his wife. he was added to his family's grave. [/li]
*Charlotte Amatsuki ||| mother, fourty-four, wife
[li]deceased at fourty-four. charlotte had been in a coma for eighteen years after giving birth to her daughter. her body was naturally weaker than the average person, surviving much longer than the doctors originally thought she would. she passed from natural causes. she was added to the amatsuki family grave.[/li]
*Georgio de'Lucant ||| grandfather, seventy-five, retired chef
[li]deceased at seventy-five. georgio took in raine before she had reached a year old and raised her until she was fourteen. he was brutally beaten to death, what happened to his body is unknown.
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OCCUPATION
Wraith/Private Assassin [noir]
Private Detective [blanc]
Nebula of Wraith [scorpious]
Private Detective [blanc]
Nebula of Wraith [scorpious]
LIKES | DISLIKES
+Botany & Chemistry
+Sweet/Spicy Foods
+Fluffy Pillows
+Snow/Ice
+Cats
-Anything with six or more legs.
-Paranormal
-Religion
-Thunderstorms
-Busybodies
+Sweet/Spicy Foods
+Fluffy Pillows
+Snow/Ice
+Cats
-Anything with six or more legs.
-Paranormal
-Religion
-Thunderstorms
-Busybodies
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SPELL LIST
OFFENSIVE SPELLS COLUMN Dévorer "Scavengers of old, eat your fill at my behest." A conjuring spell which summons four child-shaped shades with the exception of longer limbs and pointed fingers and toes. They emit something akin to a child's laughter through a blue mouth filled with dark fangs and white saliva. While they may be able to say some words in that child-like voice of theirs, they are mindless minus the need to 'feed'. They are unable to be controlled aside from being summoned and pointed in a direction to bite, from there they just mindlessly charge while giggling creepily. They can be vanquished one by one or all together with a larger spell through higher powered physical counter-spells: DAMAGE 00% - 19% - Spell is nullified. 20% - 39% - Light bites and scratches. 40%+ - Heavy Mauling. LEVEL: Basic ACCURACY: 20% COOL DOWN: 10 spells Étranglement "Forsaken mists take root in the air and corrupt those who wish to defile this unit." Raine gives a flick of her wrist to conjure up a sudden strong wind. No visible mist substance filled the air, instead it'll seem like nothing happened. However, the spell actually takes the form of something like a biohazard; invisible to the eyes but very much there. Its an illusion which attacks the minds into thinking the foes are suffocating, choking, and will seek to distract or otherwise impede them. DAMAGE 00% - 19% - Spell is nullified. 20% - 39% - Choking/Gagging sensation. 40%+ - Suffocation. LEVEL: Basic ACCURACY: 20% COOL DOWN: 9 spells | DEFENSIVE SPELLS COLUMN La Vie "Fallen guardian come to my aid..." A two version [OFF-BATTLE], DEFLECT spell which summons a single, shade-like humanoid being. Its form look similar to the smaller shadelings albeit it is much bigger and boasts a pair of very large clawed hands. While it does take a physical form, it will not attack. Not cannot, will not. SECOND VERSES "protect the one who is bound to me as a knight of old." The shade will rush to the Sacrifice's side with an unholy amount of speed before sitting behind them and creating a barrier with its large hands. It'll attempt to deflect and otherwise take on any harm that the sacrifice would suffer. Since it is a physical being under order, it cannot protect against non-physical attacks nor can it protect the fighter unless instructed. "bestow upon me thine eyes to seek the dark truths." The shade will actual disperse into a small cloud of see-through moths/butterflies with a single small black flame in the center of the mass. By using all of her concentration and focus Raine is able to take control of the moths/butterflies' minds one at a time to see through their eyes. The insects themselves cannot venture far away from the flame without disintegrating into ash. The flame itself cannot leave the palm of her hand which leaves her to still have to travel around in order to spy. With its current low accuracy, using the spell for defensive measures is fine. But the [OFF-BATTLE] feature causes her intense headaches, nausea, and a severe case weakening after too long of a use (ten minutes or so). LEVEL: Basic ACCURACY: 10% COOL DOWN: 10 spells |
MADE BY PANNY FOR WAR OF CHANGE IN-SITE USAGE ONLY!
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